The spaces of narrative consciousness: Or, what is your event?

Research output: Contribution to journalArticle


Cyberspace, a term popularized in the 1984 novel Neuromancer, was used by William Gibson to describe the 'consensual hallucination' and interstitial online world that lies between the reality of our world and that of the surreal terrain of dreamscapes. While many attempts have been made to describe this intangible, yet seemingly perceptible space, the digital domain as a metaphor mirrors in many ways our own inadequate understanding of consciousness. Conversely, the physicist Michio Kaku explains that our reality is bounded by hyperspace - A multi-dimensioned space beyond our quotidian 3D existence that runs parallel, or tangential, to us along with the phenomenon of time. Indeed, if space and time (here considered as space- Time) are a consolidated whole in the physical sense, perhaps our consciousness, as a structure manifest within this continuum may itself be thought of as a sensorial projection of this amalgam that attempts to observe and make sense, or meaning, of this condition. In truth, what if our need and delight in storytelling is driven by the evolution of our biology, as well as our impulse to locate our place in the universe? This article will attempt to examine and delimit the narrative confines of space- Time as an appeal to, and an endeavour at, uncovering the alterity of storytelling as a function of consciousness. It will visit the realms of the holograph, quantum mechanics, virtual and augmented realities, as well as other scientific and philosophical tracts as a means to investigate and explore the physiology of space and our imperative desire to share stories.

Original languageEnglish
Pages (from-to)239-244
Number of pages6
JournalTechnoetic Arts
Issue number3
Publication statusPublished - 1 Dec 2015



  • Auxiliary reality
  • Consciousness
  • Narrative
  • Space-time

ASJC Scopus subject areas

  • Visual Arts and Performing Arts
  • Philosophy
  • Computer Science Applications
  • Human-Computer Interaction

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