Psychosocial and cultural modeling in human computation systems

A Gamification approach

Antonio Sanfilippo, Roderick Riensche, Jereme Haack, Scott Butner

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)
Original languageEnglish
Title of host publicationHandbook of Human Computation
PublisherSpringer New York
Pages803-815
Number of pages13
ISBN (Electronic)9781461488064
ISBN (Print)9781461488057
DOIs
Publication statusPublished - 1 Jan 2013

ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Sanfilippo, A., Riensche, R., Haack, J., & Butner, S. (2013). Psychosocial and cultural modeling in human computation systems: A Gamification approach. In Handbook of Human Computation (pp. 803-815). Springer New York. https://doi.org/10.1007/978-1-4614-8806-4_65

Psychosocial and cultural modeling in human computation systems : A Gamification approach. / Sanfilippo, Antonio; Riensche, Roderick; Haack, Jereme; Butner, Scott.

Handbook of Human Computation. Springer New York, 2013. p. 803-815.

Research output: Chapter in Book/Report/Conference proceedingChapter

Sanfilippo, A, Riensche, R, Haack, J & Butner, S 2013, Psychosocial and cultural modeling in human computation systems: A Gamification approach. in Handbook of Human Computation. Springer New York, pp. 803-815. https://doi.org/10.1007/978-1-4614-8806-4_65
Sanfilippo A, Riensche R, Haack J, Butner S. Psychosocial and cultural modeling in human computation systems: A Gamification approach. In Handbook of Human Computation. Springer New York. 2013. p. 803-815 https://doi.org/10.1007/978-1-4614-8806-4_65
Sanfilippo, Antonio ; Riensche, Roderick ; Haack, Jereme ; Butner, Scott. / Psychosocial and cultural modeling in human computation systems : A Gamification approach. Handbook of Human Computation. Springer New York, 2013. pp. 803-815
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