Player and team performance in EverQuest II and Halo 3

Kyong Jin Shim, Samarth Damania, Colin Delong, Jaideep Srivastava

Research output: Contribution to journalArticle

3 Citations (Scopus)

Abstract

The market for video games has skyrocketed over the past decade. In the United States alone, the video game industry in 2009 generated almost US$20 billion in sales. Furthermore, according to Lenhart et al. (2008), an estimated 97% of the teenage population and 53% of the adult population are regular game players.

Original languageEnglish
Article number6009111
Pages (from-to)21-26
Number of pages6
JournalIEEE Potentials
Volume30
Issue number5
DOIs
Publication statusPublished - Sep 2011
Externally publishedYes

    Fingerprint

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Education
  • Strategy and Management

Cite this