Flappy voice

An interactive game for childhood apraxia of speech therapy

Tian Lan, Sandesh Aryal, Beena Ahmed, Kirrie Ballard, Ricardo Gutierez-Osuna

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

We present Flappy Voice, a mobile game to facilitate acquisition of speech timing and prosody skills for children with apraxia of speech. The game is adapted from the popular game Flappy Bird, and replaces touch interaction with voice control. Namely, we map the child's vocal loudness into the bird's position by means of a smoothing filter. In this way, children control the game via the duration and amplitude of their voice. Flappy Voice allows the therapist to create new exercises with different difficulty levels, including an assisted mode for children with limited skills, and a free mode for advanced players. Results from a pilot user study with children support the feasibility of the game as a speech training tool.

Original languageEnglish
Title of host publicationCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages429-430
Number of pages2
ISBN (Electronic)9781450330145
DOIs
Publication statusPublished - 19 Oct 2014
Event1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014 - Toronto, Canada
Duration: 19 Oct 201421 Oct 2014

Other

Other1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014
CountryCanada
CityToronto
Period19/10/1421/10/14

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Keywords

  • Childhood apraxia of speech
  • Games for health

ASJC Scopus subject areas

  • Human-Computer Interaction

Cite this

Lan, T., Aryal, S., Ahmed, B., Ballard, K., & Gutierez-Osuna, R. (2014). Flappy voice: An interactive game for childhood apraxia of speech therapy. In CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play (pp. 429-430). Association for Computing Machinery, Inc. https://doi.org/10.1145/2658537.2661305

Flappy voice : An interactive game for childhood apraxia of speech therapy. / Lan, Tian; Aryal, Sandesh; Ahmed, Beena; Ballard, Kirrie; Gutierez-Osuna, Ricardo.

CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, 2014. p. 429-430.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Lan, T, Aryal, S, Ahmed, B, Ballard, K & Gutierez-Osuna, R 2014, Flappy voice: An interactive game for childhood apraxia of speech therapy. in CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, pp. 429-430, 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014, Toronto, Canada, 19/10/14. https://doi.org/10.1145/2658537.2661305
Lan T, Aryal S, Ahmed B, Ballard K, Gutierez-Osuna R. Flappy voice: An interactive game for childhood apraxia of speech therapy. In CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc. 2014. p. 429-430 https://doi.org/10.1145/2658537.2661305
Lan, Tian ; Aryal, Sandesh ; Ahmed, Beena ; Ballard, Kirrie ; Gutierez-Osuna, Ricardo. / Flappy voice : An interactive game for childhood apraxia of speech therapy. CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, 2014. pp. 429-430
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