Exploring cyberbullying and other toxic behavior in team competition online games

Haewoon Kwak, Jeremy Blackburn, Seungyeop Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

38 Citations (Scopus)

Abstract

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.

Original languageEnglish
Title of host publicationConference on Human Factors in Computing Systems - Proceedings
PublisherAssociation for Computing Machinery
Pages3739-3748
Number of pages10
Volume2015-April
ISBN (Print)9781450331456
DOIs
Publication statusPublished - 18 Apr 2015
Event33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015 - Seoul, Korea, Republic of
Duration: 18 Apr 201523 Apr 2015

Other

Other33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015
CountryKorea, Republic of
CitySeoul
Period18/4/1523/4/15

Keywords

  • Crowdsourcing
  • Cyberbullying
  • League of legends
  • MOBA
  • Online video game
  • Team competition
  • Toxic playing
  • Trolling

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Kwak, H., Blackburn, J., & Han, S. (2015). Exploring cyberbullying and other toxic behavior in team competition online games. In Conference on Human Factors in Computing Systems - Proceedings (Vol. 2015-April, pp. 3739-3748). Association for Computing Machinery. https://doi.org/10.1145/2702123.2702529