Effects of mentoring on player performance in Massively Multiplayer Online Role-Playing Games (MMORPGs)

Kyong Jin Shim, Kuo Wei Hsu, Jaideep Srivastava

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Massively Multiplayer Online Role-Playing Games (MMORPGs) have become increasingly popular and have communities comprising millions of subscribers. With their increasing popularity, researchers are realizing that video games can be a means to fully observe an entire isolated universe. In this study, we examine and report our findings on the effects of mentoring activities on player performance in EverQuest II, a popular MMORPG developed by Sony Online Entertainment.

Original languageEnglish
Title of host publicationProceedings - 2011 International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2011
Pages561-562
Number of pages2
DOIs
Publication statusPublished - 19 Sep 2011
Event2011 International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2011 - Kaohsiung, Taiwan, Province of China
Duration: 25 Jul 201127 Jul 2011

Publication series

NameProceedings - 2011 International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2011

Conference

Conference2011 International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2011
CountryTaiwan, Province of China
CityKaohsiung
Period25/7/1127/7/11

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ASJC Scopus subject areas

  • Computer Networks and Communications
  • Electrical and Electronic Engineering

Cite this

Shim, K. J., Hsu, K. W., & Srivastava, J. (2011). Effects of mentoring on player performance in Massively Multiplayer Online Role-Playing Games (MMORPGs). In Proceedings - 2011 International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2011 (pp. 561-562). [5992664] (Proceedings - 2011 International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2011). https://doi.org/10.1109/ASONAM.2011.115