Dodging stress with a personalized biofeedback game

Rami Al Rihawi, Beena Ahmed, Ricardo Gutierrez-Osuna

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

We present a personalized biofeedback game that trains subjects to relax during gameplay. Training is achieved by increasing the game difficulty if the subject's breathing rate differs from a prescribed target. Personalization is achieved by adapting game difficulty to the subject's skill level, thus keeping the game challenging over long periods. Validation on a small group of users indicates that the game is effective at training players to acquire deep breathing skills and reducing arousal in a subsequent stress-inducing task.

Original languageEnglish
Title of host publicationCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages399-400
Number of pages2
ISBN (Electronic)9781450330145
DOIs
Publication statusPublished - 19 Oct 2014
Event1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014 - Toronto, Canada
Duration: 19 Oct 201421 Oct 2014

Publication series

NameCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play

Other

Other1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014
CountryCanada
CityToronto
Period19/10/1421/10/14

Keywords

  • Biofeedback
  • Games for health
  • Stress
  • Wearable sensors

ASJC Scopus subject areas

  • Human-Computer Interaction

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  • Cite this

    Al Rihawi, R., Ahmed, B., & Gutierrez-Osuna, R. (2014). Dodging stress with a personalized biofeedback game. In CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play (pp. 399-400). (CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery, Inc. https://doi.org/10.1145/2658537.2661310