Dodging stress with a personalized biofeedback game

Rami Al Rihawi, Beena Ahmed, Ricardo Gutierrez-Osuna

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

We present a personalized biofeedback game that trains subjects to relax during gameplay. Training is achieved by increasing the game difficulty if the subject's breathing rate differs from a prescribed target. Personalization is achieved by adapting game difficulty to the subject's skill level, thus keeping the game challenging over long periods. Validation on a small group of users indicates that the game is effective at training players to acquire deep breathing skills and reducing arousal in a subsequent stress-inducing task.

Original languageEnglish
Title of host publicationCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages399-400
Number of pages2
ISBN (Electronic)9781450330145
DOIs
Publication statusPublished - 19 Oct 2014
Event1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014 - Toronto, Canada
Duration: 19 Oct 201421 Oct 2014

Other

Other1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014
CountryCanada
CityToronto
Period19/10/1421/10/14

Fingerprint

Biofeedback

Keywords

  • Biofeedback
  • Games for health
  • Stress
  • Wearable sensors

ASJC Scopus subject areas

  • Human-Computer Interaction

Cite this

Al Rihawi, R., Ahmed, B., & Gutierrez-Osuna, R. (2014). Dodging stress with a personalized biofeedback game. In CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play (pp. 399-400). Association for Computing Machinery, Inc. https://doi.org/10.1145/2658537.2661310

Dodging stress with a personalized biofeedback game. / Al Rihawi, Rami; Ahmed, Beena; Gutierrez-Osuna, Ricardo.

CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, 2014. p. 399-400.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Al Rihawi, R, Ahmed, B & Gutierrez-Osuna, R 2014, Dodging stress with a personalized biofeedback game. in CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, pp. 399-400, 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014, Toronto, Canada, 19/10/14. https://doi.org/10.1145/2658537.2661310
Al Rihawi R, Ahmed B, Gutierrez-Osuna R. Dodging stress with a personalized biofeedback game. In CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc. 2014. p. 399-400 https://doi.org/10.1145/2658537.2661310
Al Rihawi, Rami ; Ahmed, Beena ; Gutierrez-Osuna, Ricardo. / Dodging stress with a personalized biofeedback game. CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, 2014. pp. 399-400
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