Apraxia world

A speech therapy game for children with speech sound disorders

Adam Hair, Penelope Monroe, Beena Ahmed, Kirrie J. Ballard, Ricardo Gutierrez-Osuna

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents Apraxia World, a remote therapy tool for speech sound disorders that integrates speech exercises into an engaging platformer-style game. In Apraxia World, the player controls the avatar with virtual buttons/joystick, whereas speech input is associated with assets needed to advance from one level to the next. We tested performance and child preference of two strategies for delivering speech exercises: during each level, and after it. Most children indicated that doing exercises after completing each level was less disruptive and preferable to doing exercises scattered through the level. We also found that children liked having perceived control over the game (character appearance, exercise behavior). Our results indicate that (i) a familiar style of game successfully engages children, (ii) speech exercises function well when decoupled from game control, and (iii) children are willing to complete required speech exercises while playing a game they enjoy.

Original languageEnglish
Title of host publicationIDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children
PublisherAssociation for Computing Machinery, Inc
Pages119-131
Number of pages13
ISBN (Electronic)9781450351522
DOIs
Publication statusPublished - 19 Jun 2018
Event17th ACM Conference on Interaction Design and Children, IDC 2018 - Trondheim, Norway
Duration: 19 Jun 201822 Jun 2018

Other

Other17th ACM Conference on Interaction Design and Children, IDC 2018
CountryNorway
CityTrondheim
Period19/6/1822/6/18

Fingerprint

speech therapy
Speech Therapy
Apraxias
Acoustic waves
Exercise
Speech Sound Disorder
assets
performance

Keywords

  • Childhood apraxia of speech
  • Games for health
  • Speech sound disorders
  • Speech therapy

ASJC Scopus subject areas

  • Developmental and Educational Psychology
  • Education
  • Software
  • Human-Computer Interaction

Cite this

Hair, A., Monroe, P., Ahmed, B., Ballard, K. J., & Gutierrez-Osuna, R. (2018). Apraxia world: A speech therapy game for children with speech sound disorders. In IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children (pp. 119-131). Association for Computing Machinery, Inc. https://doi.org/10.1145/3202185.3202733

Apraxia world : A speech therapy game for children with speech sound disorders. / Hair, Adam; Monroe, Penelope; Ahmed, Beena; Ballard, Kirrie J.; Gutierrez-Osuna, Ricardo.

IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. Association for Computing Machinery, Inc, 2018. p. 119-131.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hair, A, Monroe, P, Ahmed, B, Ballard, KJ & Gutierrez-Osuna, R 2018, Apraxia world: A speech therapy game for children with speech sound disorders. in IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. Association for Computing Machinery, Inc, pp. 119-131, 17th ACM Conference on Interaction Design and Children, IDC 2018, Trondheim, Norway, 19/6/18. https://doi.org/10.1145/3202185.3202733
Hair A, Monroe P, Ahmed B, Ballard KJ, Gutierrez-Osuna R. Apraxia world: A speech therapy game for children with speech sound disorders. In IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. Association for Computing Machinery, Inc. 2018. p. 119-131 https://doi.org/10.1145/3202185.3202733
Hair, Adam ; Monroe, Penelope ; Ahmed, Beena ; Ballard, Kirrie J. ; Gutierrez-Osuna, Ricardo. / Apraxia world : A speech therapy game for children with speech sound disorders. IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children. Association for Computing Machinery, Inc, 2018. pp. 119-131
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