An exploratory study of player performance, motivation, and enjoyment in massively multiplayer online role-playing games

Kyong Jin Shim, Jaideep Srivastava, Kuo Wei Hsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

Enjoyment is a vital component in the business model of the game industry. Despite research on their relationship to the success or failure of a game, little attention has been paid to the effect of player performance on player enjoyment. This study investigates how player motivation, player performance, and player enjoyment are connected in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. It investigates the impact of task difficulty and player performance on player enjoyment. Estimation of task difficulty and player performance was performed by the analysis of the game's operational data such as game logs, while assessment of player enjoyment was based on a large-scale survey. Our findings indicate that the correlations do not fully conform to the flow theory and additionally suggest that the knowledge of player motivations is critical in accurately predicting player enjoyment.

Original languageEnglish
Title of host publicationProceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011
Pages135-140
Number of pages6
DOIs
Publication statusPublished - 1 Dec 2011
Event2011 IEEE International Conference on Privacy, Security, Risk and Trust, PASSAT 2011 and 2011 IEEE International Conference on Social Computing, SocialCom 2011 - Boston, MA, United States
Duration: 9 Oct 201111 Oct 2011

Publication series

NameProceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011

Other

Other2011 IEEE International Conference on Privacy, Security, Risk and Trust, PASSAT 2011 and 2011 IEEE International Conference on Social Computing, SocialCom 2011
CountryUnited States
CityBoston, MA
Period9/10/1111/10/11

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Keywords

  • Enjoyment
  • Massively multiplayer online games
  • Motivation
  • Player performance
  • Video games

ASJC Scopus subject areas

  • Hardware and Architecture
  • Safety, Risk, Reliability and Quality

Cite this

Shim, K. J., Srivastava, J., & Hsu, K. W. (2011). An exploratory study of player performance, motivation, and enjoyment in massively multiplayer online role-playing games. In Proceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011 (pp. 135-140). [6113105] (Proceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011). https://doi.org/10.1109/PASSAT/SocialCom.2011.156