An exploratory study of player and team performance in multiplayer first-person-shooter games

Kyong Jin Shim, Kuo Wei Hsu, Samarth Damania, Colin Delong, Jaideep Srivastava

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

In this paper, we report findings from an exploratory study of player and team performance in Halo 3, a popular First- Person-Shooter game developed by Bungie. In the study, we first analyze player and team statistics obtained from the 2008 and 2009 seasons for professional Halo 3 games in order to investigate the impact of change in team composition on player and team performance. We then examine the impact of past performance on future performance of players and teams. Performing a largescale experiment on a real-world dataset, we observe that player and team performance can be predicted with fairly high accuracy and that information about change in team composition can further improve the prediction results.

Original languageEnglish
Title of host publicationProceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011
Pages617-620
Number of pages4
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event2011 IEEE International Conference on Privacy, Security, Risk and Trust, PASSAT 2011 and 2011 IEEE International Conference on Social Computing, SocialCom 2011 - Boston, MA
Duration: 9 Oct 201111 Oct 2011

Other

Other2011 IEEE International Conference on Privacy, Security, Risk and Trust, PASSAT 2011 and 2011 IEEE International Conference on Social Computing, SocialCom 2011
CityBoston, MA
Period9/10/1111/10/11

Fingerprint

Chemical analysis
Statistics
Experiments

Keywords

  • First person shooter
  • Multiplayer games
  • Player performance
  • Team changing
  • Team composition
  • Team performance
  • Video games

ASJC Scopus subject areas

  • Hardware and Architecture
  • Safety, Risk, Reliability and Quality

Cite this

Shim, K. J., Hsu, K. W., Damania, S., Delong, C., & Srivastava, J. (2011). An exploratory study of player and team performance in multiplayer first-person-shooter games. In Proceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011 (pp. 617-620). [6113181] https://doi.org/10.1109/PASSAT/SocialCom.2011.155

An exploratory study of player and team performance in multiplayer first-person-shooter games. / Shim, Kyong Jin; Hsu, Kuo Wei; Damania, Samarth; Delong, Colin; Srivastava, Jaideep.

Proceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011. 2011. p. 617-620 6113181.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Shim, KJ, Hsu, KW, Damania, S, Delong, C & Srivastava, J 2011, An exploratory study of player and team performance in multiplayer first-person-shooter games. in Proceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011., 6113181, pp. 617-620, 2011 IEEE International Conference on Privacy, Security, Risk and Trust, PASSAT 2011 and 2011 IEEE International Conference on Social Computing, SocialCom 2011, Boston, MA, 9/10/11. https://doi.org/10.1109/PASSAT/SocialCom.2011.155
Shim KJ, Hsu KW, Damania S, Delong C, Srivastava J. An exploratory study of player and team performance in multiplayer first-person-shooter games. In Proceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011. 2011. p. 617-620. 6113181 https://doi.org/10.1109/PASSAT/SocialCom.2011.155
Shim, Kyong Jin ; Hsu, Kuo Wei ; Damania, Samarth ; Delong, Colin ; Srivastava, Jaideep. / An exploratory study of player and team performance in multiplayer first-person-shooter games. Proceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011. 2011. pp. 617-620
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